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Who are you? Paolo Surricchio, graphics programmer at http://www.camposanto.com/ working on http://www.firewatchgame.com/ What kind of game are...
Hello, in our game we have various materials that get updated by scripts; not only in-game, but this can happen in editor as well. These are...
Hi Monkeyscience, quick question for you: I am trying to modify the marmoset grass shader to change the way the wind and the tint are applied...
Of course, how did I miss that! What's weird is that the documentation says that extra lights are rendered into the transparency pass, so that's...
Hi Kebrus, thanks for the reply. What I expect in this case: "If i then turn on a point light all opaque material still render red and and...
Anyone experienced this? Are my assumptions wrong?
Hi everyone, after looking into shader replacement for a while, I found something that looks like a bug, unless I am missing something. My...
Thanks for the code, my workaround was in the shader but I guess that does the job too. Do you know if you guys are going to submit a fix to keep...
In my sky manager, the global sky field is filled with the sky scene. Once again, if I comment the shader code that does the rgbm I see the sky so...
I am building on pc. What is "unity_ColorSpaceGrey" based off? is it based on the texture the cubemap fetch is sampling from? is that tied to some...
Hi guys, great job with the latest Skyshop: sky blending, probe localizations and so on are really cool features to have out of the box. I...