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Ended up making all camera paths into prefabs, and instantiating them before they are used. (And then deleting them after they are done)
Also, rebuilding scripts takes significantly longer with the camera paths in the scene. Like a looot longer. If we delete most of them from the...
We've been having an interesting issue... We have about 50 camera paths in the scene. (I think overall, its a great tool!) When using the editor,...
Every patch comes with a built-in shader download link. You can then copy and change the speed tree shaders from there, then assign your new...
Hey Aras, thanks for that info. I noticed that the unity_Scale is now auto corrected out, as it is obsolete? Is there any replacement? (I'm using...