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i know this is an old thread however ive spent much time with lightmaps recently and the easiest way to save lightmaps is to duplicate them, then...
//Check if path is continuous to destination if (agentNav.pathStatus == NavMeshPathStatus.PathPartial) { //etc... }
Alright, I think this will work (Think Sidescrolling Platformer)... In a 3d program, I create a 3d dimensional room and put the camera at the far...