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That is a good point / question. The Performance Reporting service does not currently support filtering by Bundle ID. Feel free to add a feature...
Hi @Xtro, while we don't support changing the Cloud Project ID for different build targets, on iOS and Android you can change the Bundle ID for...
Note also that we recently enabled ICMP on the API endpoint, so the originally-suggested ping command should now work.
Hi @Zadirion! To be clear, funnels currently have no relationship at all with user sessions, and funnel state is persistently stored on the...
Hi @Splipic, Yes that is the correct Google API key, as described in Google's documentation. Our receipt verification for Google Play apps works...
Hi @skateborden, Thanks for looking into this! I agree we should not be generating garbage on touch events. Perhaps we can simply switch to the...
Hi @aluzino1811, Also, don't forget to change the "projectId" string to your actual Project ID! Otherwise you won't be able to access any of the...
Hi @liortal, Unity Analytics works in the editor for testing your games (the events show up on the Integration page in the dashboard), but I don't...
@brainz App/build version: Okay, your use case for app or build version is what I expected. We're definitely going to introduce something along...
One question that frequently comes up when talking to developers -- in this forum, via our support channel, on Twitter, and during in-person...
Hi @tbg10101_! We did some investigation, and as far as we can tell there is currently no workaround for this problem -- i.e. no way to send...
Hi @brainz! Currently, for custom events, we do count both unique users and event occurrences. They're displayed on different screens, though,...
@Raimis Thanks for the suggestions! Your intuition is correct, the 100/hour limit is implemented on the client side. (We do have some...
Hi Raimis! Those Windows Phone dlls are indeed just to avoid compilation errors. However, we are planning to support Windows Phone and will be...
Ah, it's a bug (scenario 2). We have the logic in place to check for running under Xcode, but it's not passing the proper header to route the...
Sorry, the only supported platforms during our Beta period are iOS and Android. We do plan to expand to other platforms in the future, but we do...
Hmmm, 2) should work -- we'll investigate that. Also, if you submit a Support request at https://analytics.unity3d.com/support we can take a...
We should be receiving and processing your custom events from the iPhone. However, these don't show up automatically on the Integration page, so...