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What on earth is going on? [ATTACH]
quick update on this: I fixed it by batching my materials together using Mesh Baker. The low performance was due to too many draw calls. and also...
The question is, can the worse CPU bottleneck the GPU this hard? On build, both computers didn't use over 30% of the CPU/GPU which is very...
The profiler for the 2700X is very weird. It has more overload (4ms more?) and is not consistent. Below you can see a screenshot of the profiler...
[ATTACH] Screenshot above is on a Ryzen 5 5600x and a GTX 1650 Windows 10 [IMG] Screenshot above is on a Ryzen 7 2700X and a GTX 1070 Windows 10...
So if I use Unity Plus, I am forced to upgrade to Unity Pro in order to remove the splash screen?
This was caused by Shader Instancing Stripping in the Graphics configurations. It worked in the editor because I'm not using assetbundles there -...
I got it working. I do not know what was the issue, it took me a few hours and a lot of reverse commits to undo this. It was probably something...
title says it all, game looks fine in Editor, but in the build, my GPU-rendered meshes (using RenderMeshInstanced) do not work. I have tried...
Thanks! This actually saved me from a very big headache.
I guess the title is pretty self explanatory, coroutines do not process correctly if I switch tabs while they're running. I have a game that uses...
5 years later and this thread saved me
Yep, having the same exact "issue" as the two gentlemen above. I want to have a development build out for beta testers without the watermark cause...
This is still happening on 2019.1 - is there any way of fixing this?
Hey Zebadiah I'm planning on buying your asset, but since UNet is being deprecated, i'm being held back for not knowing how far or how i can use...
So, to anyone wondering why this happens, i found out that it's because i need the Screen Space - Camera Canvas to be a Child of the Camera it's...
So this has been happening for a while, and i cannot find a way to fix it. (other than setting my canvas to be into World Space) I can't figure...
I thought it had something to do with Editor Scripting... but that doesn't seem to be it. It might be something in my project, but im not sure.
[ATTACH] Can someone please tell me what this is? It's driving me nuts. This has no pattern, it happens at random while im developing. Its either...
One thing that seems to have fixed the issue is that i started multiplying my Gravity by Time.deltaTime and it seems to be fine now... Thanks a...