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I would like to make a script, where I am either using Odin, or Naughty Attributes [Button] on methods to call something like ClickYButton() or...
Instead of doing something like. Interactor.StartManualInteraction. How do I force a interactor to pick up an interactable?...
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Is this default behavior? I am unable to teleport from a controller if I am holding an item. SteamVR had an option to disable that on grabbables....
Some extra context. Old Controller [ATTACH] New Controller [ATTACH]
In the previous release I would do something like when an interactable was grabbed from the OnSelect var xrNode =...
Anybody else having problems with calling OnSelectEnter or ForceSelect from the XRInteractionManager unless the controller Action Type is set to...
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How do I populate this menu with the prefabs in my assets folder? It's always empty for prefabs that's are of any type besides Gameobject unless...
It does not matter where I try to save. It always says the path is not valid. if (RootBone != null) { GameObject newPrefab...
If I am selling something like a third person controller. Can I add someone else's a free asset as part of it as the main character for it? (Of...
If you search "Input System" on this thread you can find posts with Unity saying it's on their roadmap for the next release, or soon.
Bump Why is it so hard to get anybody from Unity to respond to our forum questions. I have a Pro License, isn't there someplace to get better...
Does anybody know how to enable this? I see its available for Oculus within XR Plug-In Management.
Where can I view these things?
I was so excited to see the first update in 2-3 months. :(:(:( [ATTACH]
What a great response. Thank you. I haven't read through this forum since it was on like page 2 or 3 till right now, but yes I see you are doing...
Has anyone figured out how to force an item to be stuck to a user's hand when they touch it? I see XRRayInteractor has a "Starting Selected...
I can get VR working fine any other way. I just want to check out the interaction System for SteamVR. I tried Unity 2017,2018,2019 and all have...