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Access URP's camera depth is as usual, by enable DepthTexture in your URP asset. [ATTACH] then in your shader you just declare...
My workaround for this is write a shader surve as a "Dummy shadow caster" that did not write anything into the shadowmap (clipped in the fragment...
Hello everyone, I've encounter similar issue that the URP document's example didn't work on transparent objects when blittiing. So after trace the...
I tried it on Japanese Street Scene. [IMG] Indeed the framerate has improve with resident drawer but not by a large margin. I'd expect more? (or...
Since forward+ only support XR recently. That could be a bug and you might want to submit a bug report.
(Just reminder, probably won't help in your case :)") For anyone want to make cutom shader compatible with forward+, check out this repo. if your...
Are you using a custom shader? I've encounter similar issue for my custom shader when I first tried to modify my shader so it can work with...
Hey Adrien.Thanks for the quick adjust that was quick! I think the button along will be enough here. ==================== Speaking of wizard....
Hi, I've answer your question in APV thread. The graphics category is locate in Project Settings instead of Preferences. You can find the...
For Anyone Want To Test APV in URP To enable APV in URP, go to the univsesal renderpipeline asset your project currently use. (can be found via...
The benefits for forward+ compared to deffered are - we can have various material while each of them using it's own custom lighting logic. this...
I'm not able to find the release note about support for XR. But in this post about ECS milestones, they have confirm that forward+ for XR is now...
I've encounter constantly crash when baking a scene with probe volume set to "Scene", seems like a out of memory excetion.(test in both Unity...
I want to jump in and say thanks to the graphic folks at Unity too! Yes, I do have lots of complaints/feedback regarding the breaking changes...
Some suggestion for mobile(URP) : 1. An in-depth lighting tutorial about shadowmask, bake lighting and post processing feature that will greatly...
I second this, tutorial made by Pierre 's quality are one of the best. we need more video like that. I do hope Unity can constantly provide...
Hi, HDRP have many eye-popping features such as substance scattering, SSR, voluemtric fog. contact shadow. etc. Since SRP coexistence is Unity's...
Hi, I'm wondering is it possible to integrate feature like Mesh Distance Fields in Unreal engine as a built-in option? Having a pre-baked SDF...
Hi, I mostly work with URP, but I really like all the features available in HDRP right now, such as cloud layers, volumetric light, APV, etc. My...
I believe(and hoping) in the long run there will be more "performance improvement" for built-in component via using Burst (For example, occlusion...