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If your game is for WebGL, you can check the device.description.product Xbox 360 gamepads will contain: Xbox 360 Controller (XInput STANDARD...
Is there any way to create custom tags in 2023?
There is a simple but laborious way to solve this: Unzip all the packages where the .dll is throwing this error; Add those packages as local...
Thanks to you I could create an Unlit Outline Shader in URL. Thank you! Here it is in case anyone wants it: https://www.paste.org/125520
The new Unity versions have changed the way it allows to create new sprites. In my tests, you can still change sprites data using SpriteMetaData...
I want to unit test a MonoBehaviour class. Every time I instantiate one (using AddComponent on Setup phase) two MonoBehaviour functions are...
This solution worked fine for my Unity 2021.1: #if UNITY_EDITOR private void OnValidate() => UnityEditor.EditorApplication.delayCall +=...
I'd like to invoke a function action every time I pressed the Apply button inside the Sprite Editor. Would this be possible somehow?
Is there any way to check on code (running on Editor) if the Simulator Windows is selected?
One quick solution is to take your script out from the Editor folder and wrap it with #if UNITY_EDITOR
I'd really appreciate this feature as well.
Have you tried to put ScriptTemplates folder inside a package? It's not working here.
About your third suggestion, I'd like to use the default/custom blend from the CinemachineBrain component. Would be great to have a function which...
Thanks! :) I'll implement those improvements. Maybe we can add it to the official package?
I re-upload the package. Try it now please.
I have a similar problem with my custom Processor (implemented as the official docs shows). using UnityEngine; using UnityEngine.InputSystem; #if...
I recently had this requirement for a Scene Loader I was developing. The idea is to save some data globally using the Project Settings windows and...
If you still need this feature, I recently developed a package which transites the Cinemachine Camera between placed areas on your level. It works...
That's a really good tool to organize your scenes. :) Thank you for sharing!