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Hello, when the Pole mesh has a collision and you try to duplicate the group, the gameObject has problem to stay on the ground. Is there anything...
YEah, got the same warnings and dont know how to get rid of them :(
Make sens! Thanks
Hello, Im trying to pinpoint what is causing a difference in polycount between the opaque and transparent version of HDRP Lit. I noticed that it's...
Those are good things to know. When I'll have a little free time I'll test it again. The small objects are probably what is causing it. Maybe the...
Oops, my bad. [ATTACH]
I can share you the settings but the content is under liscence. [ATTACH]
Hello, I'm testing the progressive lightmapper on a very large scene that takes about 20-25 minutes to bake on Enlighten. I end up with 20+ hours...
Im having problem when I build the lightmap manually in my scenes. I dont know if it's a bug if I am doing something wrong but the reflection...
It would be nice to have a video showing the result. It's nice to have tutorials but it's also nice to see the final result.
Any ETA on the issue? It's been a while now
I was hoping it would work on iOS but it didnt when I tried. Is it normal?
Oh damn, will have to make the build bigger until the bug is fixed then :S
^^ Same problem as above. That was our process, put all in a baking scene and saving prefabs.. now when you put those prefabs in another scene and...
We've been able to load an additive scene with the lightmaps and the tiling offset still correct on the objets but what about using prefabs?...
I have been able to import succesfully with FBX 2011 when my skinnedmesh has 1 blend shape. However, as soon as I add more than one blendshape,...
Doesnt work. We just tried here. Still no blend shape animated with the skin. Anyone tried exporting in DEA_FBX? From the document it says it...
So looks like the problem occur only in Maya... or we're doing something wrong that chkalyan did right.
Not working either here with any of the versions. A reply from Unity team would be good :(
SteveB: Did you try with a skinned mesh? Ive been trying for 2 hours now and it doesnt work from Maya. I can get it to work easily without the...