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+1 to this, very troublesome
I noticed when trying to troubleshoot this, PNGs do not work if post processing is on at all, downgraded from 2021.3 to 2021.2.19f and it works...
This is certainly it, adding and removing the exact same comment from my project over and over can produce anywhere from 13sec to 50secs of...
So I've been trying to find the source of the slowdown as best I can and found this post which allows to somewhat debug 2021.1 instead of the beta...
So glad I'm not the only one experiencing this, it's so bad that I find myself browsing websites while waiting more than actually getting things...
Sorry for old bump but I discovered this and since found the issue, the composite collider has a "Geometry Type" setting which defaults to...
Hi Peeps, I'm sure I remember you were able to select a section of tiles and simply press delete to remove those tiles, this doesn't seem to be...
Hi Peeps, I know it's a small issue but it's one that's been driving me mad for a long time now. The Console Window used to be nice and compact on...
Ok as a simple example lets say I have a prefab with 2 GameObjects in it, A and B. Now I make this prefab a new base of itself (by dragging the...
No, I would like to maintain the link. What I want to do is shift the gameobject "addition" entry point to the prefab after the current one,...
Aah ok that's not a bad idea, I guess it's not a good idea to manually move vcams? Would I do the same thing if I wanted to move the camera around...
Ok thanks, I'd prefer to just lerp the vcam to the target and then set it since I could add more extensions later which makes cloning an unknown...
Does make sense, but how would one switch to another vcam that retains ortho zoom (and pixel perfection) as well as framing and confinement...
Hey Peeps, I saw that I can create a new base prefab by dragging the root object into the project window but I'm at a loss as to how I can now...
Hi Peeps, still new to Cinemachine and would like to know how others are handling switching camera targets in 2D? The ortho size of my camera and...
[img] Seemingly random ScriptableObjects around my project have this info and are "Imported Objects" since 2019.1.0f2 upgrade, is this normal?
I was under the impression camera stacking would be in 2019.1.0, tried it in my project now and it still renders to black on the upper cameras....
+1 for keeping this feature, I even tried to follow their guide on alpha in the docs but it still makes all my shadows in sprites layered with...
Losing this feature really hurts! Creating parallax/depth in 2D games is something I'll have to go back and restructure now. Not to mention no UI...
Yes, took me hours to realise this was the issue as it posted all manner of unrelated errors!