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i wish i could delete this post. i cannot see how
I don't see an Advanced dropdown on my editor, either on the material's Inspector, or on the Select Texture window, and there's no right-click...
Awesome, thank you so much
This didn't work for me - if I only set Instance when it's null, I get the same result.
Yeah that seemed to work thanks - I thought I read that a singleton wouldn't need the DontDestroyOnLoad call. However, the "Restart Level" UI...
I have a singleton GameManager class which is attached to a GameObject in each of my scenes. It has a member variable storing the current scene...
Hi On 4.3.4f1 I have 2 x BoxCollider2D objects which partially overlap. If I throw a ball (a RigidBody2D with CircleCollider2D) so it bounces off...
Thanks for your reply - unfortunately I only want this sticky behaviour on certain collisions, so looks like I have to work out the desired...
Hi I have gameObject A (with a CircleCollider2D) colliding with a stationary gameObject B (with a BoxCollider2D). On colliding, I want A to...
Gaah dang it yes I have got that message - thanks for your help!
Embarrassingly I followed the tutorial video and my JellySprite goes nowhere. On adding the JellySprite, "Use 2D physics" is not checked...