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Sorry to revive an old thread, but this was one of the first results when I searched for this problem. I wanted to put my team's solution here in...
Update: I see that TouchScreenTextEditorEventHandler, referenced by TextInputBaseField, is where PointerDownEvent captures the mouse and in...
Yes list view works fine with uxml objects as you've described, but note the virtualization mode. If all of your cards are the same then you can...
Hello, My team is using UI Toolkit for our android AR app. When submitting or losing focus from a textfield we would like to perform some...
We also have this issue. When testing using unity remote for android, the mobile keyboard does not appear when you touch a textfield. Pretty...
As someone who tried using UITK for runtime in preview and gave up -- but recently gave it another chance -- I think UI toolkit is shaping up very...
I can also see that my height information is still in the correct position, because if I offset my heightmap a little bit I can see the bumps come...
update for anyone watching this thread: I fixed some issues with my UV mapping, now I have my height/splat maps mapped to UV1 (I do NOT want...
Looks like I missed the option in the documentation. I can change the UV mapping of each layer but it doesn't seem to be happy that I have my...
Hi, I am using the Layered Lit Tesselation shader to add craters to a surface. I noticed that textures seem to be stretched along the vertical...
Hi Sebastien, this worked perfectly. Thanks for the help :)
Hi, I am trying to use the layered lit tesselation shader to make a crater in a road. I was following along with the photogrammetry workflow pdf...
Hey, sorry if this was asked somewhere else, I didn't see it anywhere. Are there any plans for running UI on a separate thread(s)? e.g. if I were...