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Has anyone tested to see if version 5.2.3 solves these crash issues? I tried to use version 5.2 when it was first released but it was crashing so...
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Hello everyone! I'm here to announce my team's first game is available on Google Play:...
Yeah, and unfortunately the DontDestroyOnload bug that crashes unity happens on builds as well, so it's unusable to build a game. I'm downloading...
Hello Everyone, Does anyone know a good plugin to help making game updates easier? I remember someday when i saw a plugin, which you could update...
Oh my, it's just something crazy and totaly unrelated with ACT. The problem is really the window getting resized because if you disable Maximize...
I've sent you an Example Project in the email
Yes, i reproduced it in an empty project. Do you have an email which i can send the project to you?
The error happens in the ObscuredPrefs.cs file, at line 737: if(String.IsNullOrEmpty(deviceID)) deviceID = SystemInfo.deviceUniqueIdentifier; It...
Hello Dmitriy, It's probably a newbie question, or i'm doing something wrong but here i go: Whenever i run my game on the editor for the first...
Hello Everyone, I'm implementing IAP in my game, and i'm looking for a good IAP plugin. My target platforms right now are Android and IOS, and...
Hello everyone, I've seem some people here saying that if you want a good revenue you should go for microtransactions instead of ads(or both,...
Hi everyone, I'm researching ad networks to monetize my game, however there lots of terms like eCPM, fill rate, CPA, CPC and others....
I've been searching for other options as well and noticed that the users here say that for Android the best revenue comes from HeyZap and Tapjoy,...
Hello everyone, I've just finished developing my first game, it's an android and ios game. My team wants to monetize through adds, so what...
It's Ok now, thanks.
Hello ALB, I guess i've just found a bug: If you play a SFX using: SoundManager.PlaySFX(SoundManager.Load("mysfx")); while the SFX is muted,...