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InternalsVisibleTo can be specified in csproj. It has been already discussed in this hread.
in csproj: <Project> <ItemGroup> <InternalsVisibleTo Include="MyCode" /> </ItemGroup> </Project> I'm looking forward to removing asmdefs...
Hello, there has been mentioned in the forum, that Unity plan to migrate from NativeArray<T> to Span<T>. Also it is encouraged to ask for creating...
You are right. I'm thinking exactly about this. Hopfully shader graph can generate this in the future. Like adding checkboxes to generate things...
I've made some digging. It seems, it isn't possible to use #pragma keyword in shader graph. :-( It seems, it is not possible to use...
Thank you. I've craeted question in ShaderGraph subforum:...
Hello, I'm trying to create SubGraph that would make accessible Barycentric Coordinates for shader graph use. Aleksandrk on Shaders forum...
I have also tried: #pragma require barycentrics void BarycentricCoordinate_float3(float3 BaryLinear : SV_Barycentrics, out float3 Out) { Out...
Hi, thanks for direction. I've tried to create shader SubGraph for barycentric coordinates using SV_Barycentric. It seems I've made some mistakes....
Hello, is it possible to write custom shader subgraph node to access Barycentric Coordinates in fragment shader? There is an extension that...
Hello, what would be recommended solution for implementing nested tooltips like in Old World, Cruder Kings 3, Victoria 3 games? There has been...
I would also like to see option to use System.Text.Json instead of Newtonsoft.Json
I like similarity to HTML and CSS. That is great idea. There is crucial thing missing. I've searched on forum and internet how to create tables...