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@AlexMares awesome plugin i had v3 and i updated to v4 right away! I think I found a bug on your code tho, in Flowgraph.cs, line 274:...
I created this script to fix the material, if someone is interested: [MenuItem("Tools/Fix materials")] static void Do() { var...
No problem, This asset makes sense for unity versions that don't support Tasks natively.
Yes, it does handling sending execution to the main thread, but that's a very basic feature. You can easily implement it by creating a singleton...
No need to use Easy Threading since Unity already has native support for Tasks. You can create and run the background thread using Task.Run
Hi, I'm working in a project: I have a picture, inside this picture I know N coplanar points (I have the world 3d coordinates and the...
It feels like the funtion AN_ContactsContract.Retrieve already runs in its own thread (that's why it needs a callback). As you point out the issue...
Hi @ccoutinho , you don't need this package for 2017, you have Tasks natively implemented in .NET 4 If something you will need a method to bring...
In the first pages of this thread you can find the general information, if you need extra help I'm always around
TaskCompletionSource allows you to control and pass around TaskCompletionToken to mark the progress and result of a Task (a google search will...
Unity console is a bit faulty while multithreading, thats why the example logs to the yellow text box. If you debug the code you will see all...
The threads can not be aborted in Mono, you need to use a CancelationToken and check it in your code
Maybe change it to: RunInMainThread (SomeWorkInMainThread).ContinueWith(() => Task.Run(SomeWorkInBackgrounThread)) To ensure it runs in a...
You could use RunInMainThread (SomeWorkInMainThread).ContinueWith(SomeWorkInBackgrounThread)
Hi all, I'm trying to find a way to set a valid rotation and position for a gameobject that has a joint attached. Being specific: I have a...
That was my initial approach, I will go down that path then. Thanks!
Hi all, I've started to use UMA on my project, and I would like to ask (sorry if it's already been covered): Is there any easy way/procedure to...
U need to launch a background task (Task.Run) to perform all the tasks you can do in a background thread (open the image file, read it to memory...
You can load the image from disk to memory (into a byte array) on a secondary thread, you could even decode it to ARGB to make unity's work...
You can use any c# synchronization tools (semaphores would be a good choice for waiting for a couroutine to finish)