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Hi Your asset looks very interesting and it looks like it is exactly what I was looking for. But ran into a sudden problem that I can't solve in...
Hi I am in the process of optimizing a finished project that i have not worked in before and i added Build Report Tool right away before i started...
Hi I have to tell you in advance that I have been using your Asset for a long time, not a single project is without it. Thank you very much :)...
Big Thanks! It works :)
To begin with i must say a huge thank you for the amazing asset, it has already helped me out many times :) Now I'm working on a project on...
After a few hours of work, everything works great! Thank you so much for your help Compatibility with 2020.1 confirmed Even during the compilation...
Many thanks I will definitely share it if it turns out something adequate
Thanks for the answer [SPOILER] 2) Oh, sorry, how could i have missed it :) Thank You 3) Main Camera uses 70 FOV and Hands Camera 27. This way...
Hi The asset inspired the description, but I didn't manage to do anything special with it, because every time I perform some action (even moving...
Hi I constantly need to pack textures, fitting them to the Standard or HDRP pipeline. Using third-party programs is not very convenient. Can I do...
Hello Boxophobic-team! :) Can I use Advanced Dynamic Shader with Outline, because in both cases, Local Vertex Offset is used?
Yeah! Thanks, Amplify Borba for Screen Depth :) I should have read the wiki carefully UPD: as it turned out, the problem was in the scene in...
Is it possible to somehow add additional passes to the Post-processing Template other than Screen? eg Depth Texture...