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Thanks for the background. I'm not 100% sure the offset will end up being net-helpful, but if you are drawing Sprites on top of cells of a...
I'm new to Unity (but not game programming) and I'm working on a 2d top-down tile based game. I've found what I think is some benefit to having...
I'm working on pathfinding and I'd like to use this collection class -...
I'm looking at similar ways to have lots of moving objects in the scene and ran across this, might be helpful....
That's good advice, but also sort of orthogonal to my question, which is about setting up an appropriate render pipeline to handle many...
I'm learning Unity and I'm tinkering around trying to make a base building game. I'd like to have: * A large 2D tilemap (300x300ish) * 1000s of...
I had this problem two weeks ago and I would have expected Unity to hotfix it by now. I guess this means no one is using web player for serious...
I'm bored by these licensing discussions, but I wish I didn't need to backport the latest lidgren to 3.5 to get it to work in Unity, and I haven't...
This demo is very helpful, thanks so much for making it available. I was especially impressed by how easy it was to build in Visual Studio.
Anyone? Not being able to do a simple rotation in Unity makes me feel stupid. I've discovered the "Apply to prefab" menu item, but it is disabled...
snacktime: Your throttle up/down algorithm is smart. The last project I worked on did something similar, upping the send rate until a certain...
I have read the UDK networking white papers and in their system they set up different priority levels for different updates that go across the...
Note: I am not asking how to transform the ship. I know that by rotating by X = 270 I can get the ship to point forward. However, the...
I am using a 3D ship model that I stole from the Unity Shooter demo. In this 2D demo, the game is set up in the X-Z plane. I have exported this...
That might be true in Unity, but not in general. These issues matter less when your main game loop runs at 600 hz, like in modern FPSs, but not...
Sure, but how do you send the updates? Do you use the Unity NetworkView or do you send your own packets?
Hello everyone, I am curious about the internals of scripting in Unity. For my last project, we embedded Lua into C to use as a scripting...
Hello everyone, I've been reading tutorials for how networking works in Unity all morning. In particular, I'm looking at the M2H networking...
I have a similar question. I suspect that RPCs are "heavy" in terms of performance, since there are some delivery guarantees on them (lossless,...
Also seeing this issue in Chrome. I'm trying to run the Space Shooter demo in webplayer and I lose all input the first time I click with the...