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what would be a normal adrequest to impressions ratio?
I wouldn't know why that happens to be honest. I am not facing that issue. I am just setting a bool value to true when result ==...
Thank you so much...I got it to work! haha
and where am I putting the Callback function? Is it in Showresult.Finished?
I am beginner to intermediate in scripting so those instructions you wrote goes over my head. Could you kindly tell me how I can solve this issue?
Hey man, How did you do it? As in how did you move the stuff in the callback to happen in update the frame later? I have spent an entire day...
Can a shader guru help me out please? If you need more info then please let me know.
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Hi, I have been trying to implement the cubemap reflection techniques that are available in the "ARM guide to unity developer" documentation. In...
Are the techniques used in this asset any how similar to ones provided in the "arm guide to unity developer handbook". It would be great if it is!...
You say it is compatible with Android, how about iOS devices?
public class AdManager : MonoBehaviour { GameManager gameManager; LivesManager lifeManager; private void Awake () { if...
Oh no buddy! Really appreciate your assistance! I checked the hierarchy tab, there is nothing from the previous scene once it loads. Unless,...
Ugh...I get the feeling I have to through long frustrating nights again! :D
How do I check for streaming assets like asset bundles?
I must apologise. Instead of isallowedtoloadlevel I should have said allowsceneactivation. That is how I am doing it. Referring the AsyncOperation...
What happens is, I have an intro scene where the loadlevelasync is called for the next scene but the isallowedtoloadlevel is set to false. When...
When I load my scene using loadsceneasync, the loaded scene becomes very laggy on my S4. Fps is around 25 - 33. But when I load my scene with...
No, I build it first then copy it to my android device. I don't get any error messages. I just tried removing the old application and do a fresh...
Before I sign my apk in the publishing settings, I have no problems with installing my game in any android device. I made sure the install...