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Same issue persists... Tried to upload a development build to testers on Google Play, but it wasn't signed unless I disabled Development Build....
Except when it fails, it goes to cooldown, even tho we got the plus
:(
You can follow the readme, it's pretty simple. Just make sure you have the dependencies installed, then drop the source code in Unity.
Any help on this one?
Hi, I just updated from Unity 5.4.4 to 5.6.0f3, and immediately noticed the rendering order of my GameScene cameras has broken.. I have a...
The issue mostly stems from losing internet connectivity. If my Mac is online, everything works great, and the services tab just works and...
Here are my stats, just for the lulz: Unity 5.4.4 IL2Cpp, Xcode 8.2.1, Mono Packages: BestHTTP, Json.NET, NGUI, Anti-cheat Toolkit, I2Loc, Unity...
For those scratching their heads like me on how to upgrade to Unity Ads 2.0 on previous Unity versions (pre-5.5.0), see the link below. Basically,...
After updating the project with the asset store package, it seems that that UNITY_ADS define is no longer available? What is the best approach to...
Thanks guys, was running into this issue today, and this saved me a lot of headache. I wish I can upgrade to 5.5, but still waiting on the 5.5.1...
If you need 100% reachability check, it's not a matter of the user being connected to "a" network. It's a matter of the user being able to reach a...
I hope someone could point us to a place where we can track the progress on this feature, perhaps on the issue tracker? I don't see anything about...
I would really like to know if it is possible to log handled exceptions? Does the service allow that? We have parts of the codebase which if...
Not sure how many of y'all know about Phoenix, but I've been pretty satisfied with it! I've used it to easily build a realtime server with game...
Anyone? This should be blatantly apparent to someone...
This was listed in Unity 5.5f1, and I have no idea what it means: IL2CPP native builder for Android
Hi, I've been experiencing this issue for a while now on Unity 5.4.2, especially when connecting to public WiFi in cafes and whatnot. The Editor...
Well, the promise now is RC2, so we wait...
Do we need to explicitly enable this feature, or is automatic?