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Jungle Jump - The Mother of All Jumps ! You think that you've seen everything? You are wrong! Play this game and convince yourself because...
enable "Texture Compression" in Build Settings. I had the same problem in the past.
I think YES. Same game without Enhancement Pack works fine with audio-resuming. When I try to declare include the function...
same problem here. I have now commented out the both calls UnitySetAudioSessionActive() in AppController and now it works. I hope that it...
thanks for info, My app works already on 2.0 Os and 3.0 Os. But the main problem what I have is, that my app crashes when it call an SDK 3.0...
It would be great, when we get the chance to build projects for different OS to dynamically load 3.0 frameworks if they are present. Unity could...
I get same results but the performance of the game is more important for me than memory values. No idea why this is so.
I can confirm this. Same experience here. with PVRTC 2 or 4 Bit some performance problems on iPhone 3G. But with RGBA 16 Bit my game works fine...
Bin auch noch da! :D Schöne Grüße aus Augsburg-Stadt. I'm also here Greetings from Ausgburg
moving the sprites out of asset folder is a good idea. I thought that SM2 would bring out a error message when the files are missing. I will this...
@Brady: When the game is finished and I don't need longer the source frames for re-creating the sprite atlases, then I want delete the source...
and Unreal Engine 3 is coming soon for iPhone too. :lol:
yes, but I have now imported stinkbot's EnhancementPack and can now build only for 3.0 because using storekit in my app. But the crash is...
no errors or warnings in xcode :( But as said, with build for OS 3.0 it works fine.
I have a similar problem. In Editor works fine, and when I build the app with os 2.2.1 then it doesn't work on iPhone. After displaying the unity...
and Bluetooth-Support! :roll:
same problem here with my new game. Works fine on MAC and iPod. But on iPhone 3G (latest os 3.1.2) it always crash during displaying the unity...
yes, I'm working alone. This should test the performance of unity with a lot of special effects. Maybe I will make a shooter game with this when...
here some screenshots from my test project "Ultimate Island Demo" [img] [img] [img]
yesterday released update 1.2 for iSFF and after 6 hours has been cracked... however, we can not do anything. They would cracking the games...