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It appears that Roslyn analyzers are running on generated code and absolutely killing our compilation time. We are using StyleCop analyzers and...
This issue is labeled as fixed in the issue tracker (2022.2.20) however I am still experiencing a problem with it. The warnings from the log are...
I ran in to the same issue. The Oculus documentation seems to say that OnApplicationPause is the answer but I've found that OnApplicationFocus...
I am also having trouble with disabling the OpenXR plugin while the settings window is open. Seems to work whenever the window is closed though....
Another vote here for making this callback function after a build failure/cancellation. At a bare minimum, it would be nice if the documentation...
I can add a vector property with the same name to the shader properties section, but it doesn't work, complaining about the array size not...
Did you ever find a solution to this? Is there an associated bug report or feature request that you could link?
It looks like setting array data on a material, using SetVectorArray() for example, is not supported with the SRP Batcher. I can add the float4...
Thanks for the reply and the information! I'll try upgrading to 2018.4 once that fix is released.
I think I am having this same problem? Did you ever figure out a solution or cause?...
We are having an issue with our 64-bit Windows player crashing with no information in the log file and no crash dump information. I attached...
Did you ever find a solution to this?
Our game currently supports mods on Android that rely on mono for loading assemblies at runtime. It sounds like that functionality will just be...
bump...
I've been looking in to building a Texture2DArray at runtime. I had planned on using Graphics.CopyTexture to efficiently copy textures into the...
As far as workarounds go, receiving an OnApplicationFocus event and resetting the array data on the material seems to work, though it feels a bit...
I am using Material.SetVectorArray to set an array of vectors on a material. Whenever Unity needs to recompile shaders or sometimes when Unity...
No idea, sorry. I ended up not using this approach so I never investigated further or found out what exactly was going on.
The public issue tracker item is marked as "By Design". Is there any more info as to why it is by design or what is going on here?
I had a chance to play around with this feature recently and had some feedback. Option to choose or prevent plugin references. Right now, all my...