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App description:Fun, fast & action packed, classic arcade action! [IMG] [IMG] Run through the mazes filled with dreadful worms and eat the worm...
Got it working, but not with 2DToolKit, which I need. There's a spotlight showing on either a Unity Sprite (Sky_unitysprite) or a tk2dSprite...
Hi! Could someone be so kind and post a simple project demonstrating Spotlight on Android using 2DToolkit? I can't get it to work. I want to...
Hi all, I have a strange problem with fetching in-app purchases. I have created non-consumable in-app purchases and have activated all of them....
@acidduck I am not sure that this errors are connected with tge Stan's Assets plugins, but if you will send me your project I can have a look I...
After upgrading iOS Native to version 8.0.2 and Google Analytics version 2.8.1, XCode can't compile. [IMG] What to do? o_O
Thanks for updating the validation article. I'm still a bit baffled though. As I wrote, I want to validate non consumable transactions (locally)....
Hi. I want to validate non consumable transactions, but I'm not quite sure how. Your documentation says: Non-consumables: Set aside the current...
[IMG] Hi all! My girlfriend and I have released our first Unity game: ParaZoo - Parachuting Animals! Download link Concept of the game Pretty...
On Android I'm using "AndroidSocialGate.StartShareIntent("Twitter text!", message);" for posting on Twitter (and Facebook). Posting works fine,...
So does that mean, that the user will be redirected to the authorization of the facebook app, before being able to make a post from my app? Or...
I'm using "IOSSocialManager.instance.FacebookPost(message, texture)" and it works great, except the texture gets too compressed (I guess Facebook...