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I don't think they ever implemented anything to prevent automatic keyframe generation. Still immensely bloating animation file size for no reason....
This issue is still ongoing in Unity 2019.4.29f1
Hi Mr F ! I'm having the "GenerateGBufferMap error" as well, except only after updating to 1.6 (from 1.551) and on an 2080ti. I never had issues...
Hi Mr F This is what most of the object in my scene look like, which fit the criterias in the list you gave me. Trying to show the checker also...
But it's the same error message as if i was trying to bake Selected Groups, but i'm not, i don't have any anywhere, i'm trying to use the Render...
Hi Mr F ! Going back to my issue with the latest update, it seems that after trying to use Unity's lightmapper at least once in my scene, Bakery...
In advanced mode, can't you set both the minimum and maximum lightmap resolution to 4096 ?
Mmh, all i'm getting is a prompt about requiring objects to be set static (they are) or to add bakery Lightmap Group Selector components on them,...
Hi Mr F ! Just wanted to know if you were planning on updating the documentation since the start-up basics now requires a bit more than just...
Hi Mr. F ! This may be a stupid or redundant one, but i was wondering if there were plans for adding an option to compress the lightmaps in the...
I am having the issue described by the OP, but none of the solutions provided fixed it for me, is there anything else in the settings that I could...
On the screenshot i provided, my table was using the standard shader, and it's not even casting a shadow on itself. Any other idea what it could...
It works with a regular plane/cube/capsule, but somehow doesn't with an object and my terrain. I'm using Game Shaders Volume 1 for my objects and...
Hi Mr F ! I recently made a thread about an issue i am encountering with bakery, if you don't mind looking at it, you might be able to tell me if...
Hi everyone :(, After a lot of unsuccessful attempts at baking my first ever Unity project, i've ran into a wall. I am using Bakery, followed the...
Hi all, i'm new to the whole shader thing, i've followed the examples on shaderforge's website for texture splatting, i'm currently using vertex...
Hi everyone, I've been working on a project that requires me to use the vertex face attribute of a mesh, and with that, a shader for it to...