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I don't think the description of Sphere.ClosestPoint(float3) is entirely correct. It says it will return a point on the perimeter, but that is not...
I did solve it, but I can't remember what was the exact solution. I believe it was resolved by messing about with the different layout components...
It does indeed seem that Aura works just fine without enabling the support for it in the Shader Generator. Simply disabling the Aura support did...
Hi Jean. I recently bought your asset and I was particularly interested in the experimental support for Aura 2. I have tried creating a simple...
Hi, I'm working on a quick project and need to create x amount of buttons at runtime layout in a grid. It would seem the Grid Layout Component is...
What I ended up doing was to create a style class in USS for each cursor I needed. Then I would call AddToClassList/RemoveFromClassList to set the...
I was using 5.2.0 but I tried updating to the latest 5.2.3 to see if it would help. It didn't and I still get the error messages with a clean...
Bought this recently and just wanna check. Am I the only one to get the messages that you "Can't destroy Transform component of 'CP00xx'..." and...
I've done some more experimenting and I did find a way to get the bundle built without the error messages. However I wouldn't call it an elegant...
Hi, So I am experimenting with AssetBundles in Unity 5 and I've encountered a problem I just can't figure out how to resolve. I have a basic...
Thanks, using pixel snap works fine for now at least. Btw. I just wanna say that my experience so far with SpriteTile is excellent. As someone...
Hi Eric, I recently bought SpriteTile and have only really had the chance to play a bit around with it now. Right now I'm just using it to...