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Sorry, I misunderstood the source-generators behavior. * It inject to all dlls so works fine in Unity Editor * It does not generate analyzer...
@JoshPeterson The document says source-generator works in Unity 2021.2. https://docs.unity3d.com/2021.2/Documentation/Manual/roslyn-analyzers.html...
I encountered a similar problem. MessagePack for C# can not resolve Unsafe.dll references. Previously, com.unity.collections was causing the same...
I can reproduce by plain project. I think this is Unity's bug. ReadOnlySpan's indexer access only gives an error when netframework is used....
Others have already answered this question, but here's what you need. // Fast Span public readonly ref struct Span<T> { ByReference<T>...
Thank you. I'm really looking forward to the new .NET and C#. One thing that bothers me about this story is Span. There are two modes of Span,...
Thank you and sorry for late responses... I've very busied(for release new game and talk on Unite 2017 tokyo)...
Our company using UniRx with VRTK for Vive programming. simply wrapped by FromEvent. public static class ControllerEventsExtensions { public...
and this week, UniRx is selected AssetStore Staff Pick. thanks. https://www.assetstore.unity3d.com/en/#!/list/staff-picks
Hi, today accepted UniRx 5.5.0 on Unity AssetStore. This release contains new Experimental support for Unity .NET 4.6 async/await // Add:...
Published 2.2 on AssetStore. ``` Add: Descendants/DescendantsSelf(descendIntoChildren) overload Add: IEnumerable.Destroy(detachParent) overload...
Published 5.4.1 on AssetStore. The main feature is to support Unity 5.5 Beta. ``` Improvement: Support Unity 5.5 Beta Fix: ThrottleFirstFrame...
Today accepted new version,but sorry I create package by 5.5 beta. I need to use Unity 5.0, I'll re-package and upload soon.
Today accepted new UniRx ,but sorry I create package by 5.5 beta. I need to use Unity 5.0, I'll re-package and upload soon.
Operator combinations can do three pattern. IObservable<Unit>[] manyCoroutinesWrappedObservableFromCoroutine; // take only first one....
WWW operation is async, the result is always another frame. recommended way is to deliver async signature(IObservable) to the top....
If upgrading to Unity 5.5, UniRx causes compiler error. It comes from StartCoroutine_Auto has been obsolete and causes by auto unity upgrade. If...
I can't point what is best practice, but I can provide some patterns. // returns only space down. public static IObservable<Unit> GetSpaceDown()...
Yes, I should needs implement it. Issue is here, I want to implement in the near updates. https://github.com/neuecc/UniRx/issues/101
This is concept idea code... list.Select(obj => { // before side-effect return Observable.Delay(timeToDelay).Do(_ => { /* after...