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Hi @Dmitriy-Yukhanov :) Fantastic asset :) Just curious if there's an intended workflow for adding custom counters/data to the tool. It looks...
Hello :) I'm trying to implement high-precision timing windows for a rhythm game, and I'd love to hear how you would all approach the problem....
@Badalyan: I was having that same issue :) It's fixed in the latest 5.3.5 patch release and the latest 5.4 beta. If you can't upgrade to either of...
Yes, third attempt (after waiting about half a day) was a success :) Maybe the Cloud Build system was just having a bad night :) Thanks for the reply!
Second attempt at a build failed, as well :( But on a different file this time. Is there anything we can do to workaround this? :(
Hello again @unitychrism :) We got an LFS-specific error in our latest Cloud Build. It's complaining about a file that it had no trouble with in...
Hi @unitychrism :) Just reporting in to confirm that whatever early experiments you're doing are working for our project! :) Thanks for adding in...
Just to clarify -- every game object that has a sprite renderer component that wants to use asset bundle variants needs to be a prefab for this to...
I haven't done a deep profile on it, but just looking through the code there are tonnes of places that explicitly create new object instances...
Hey @delinx32, The code you pasted above is using this version of Mathf.Max(): public static float Max(params float[] values); When you call...
Thanks for kicking off this thread, @ColossalPaul :) I think my team's use case is relatively simple. We want to load a different set of art...
@ColossalPaul & @Mike Geig, I need to load different sets of sprites depending on the platform and/or device resolution. Asset bundles appear to...
I completely agree with numberkruncher's post. I personally do not want these new atlas APIs if it means changing the sprite packer to be...
Hi Rune, Thank you *so* much for taking a look! The way you've explained it makes a lot of sense. I did try redesigning/repositioning things with...
Hi @runevision, Thank you for the quick reply! :) I tried repositioning the text by a fraction of a pixel, but that didn't solve the issue. When...
I'm having a really hard time getting the position of my button text to remain consistent across multiple resolutions, and I've discovered that...
Oh wow, thank you for the super quick response!! :) I'll give that sample a try! :D Loving the asset so far! <3 Cheers! -Bryant
Hi @Amplify_Ricardo :) I'm trying to integrate the Colour Mask demo into my 2D game, but I'm seeing some weird behaviour that I'm not sure how to...
Hi MakeCode! I really appreciate the detailed support :) I think I'll give the AB loading a try...what you described doesn't sound too painful....
Thank you for the super quick response! I feel less confused about the Portal workflow now! :D The solution you proposed makes a lot of sense,...