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I wrote a simple AssetPostProcessor that I'd like to be able to enable or disable at a per animation clip level. Is it possible to add UI...
Just a note, it's better to share avatar definitions whenever possible, so you're not duplicating a bunch of redundant data.
If you look at the source animation import settings, is there an avatar assigned to the animation files?
I really have no clue, but maybe you could look at Animator.keepAnimatorControllerStateOnDisable. The default is false, but I'm guessing in this...
Animator.humanScale. Wow. How did I miss this in my original doc search?
My solution was to extract the data from IAnimationJob, however this was my first dive into Playables, so if anyone knows an easier way to get the...
What are you settings for the transition back to idle? Does it have an exit time? Are there any conditions that aren't being met? IF you have...
I'm going to assume it's because the two character are different sizes. Someone can correct me if I'm wrong, but humanoids are simply going to...
Is this a preset set of motions or a dynamic situation? i.e. can the user move any cube any direction? Off the top of my head (if it's dynamic)...
Is there a method for querying the scale factor for a given humanoid (Or technique for calculating this)? For example, if I have a character that...
Found the issue, this has kicked my ass too many times in the past. Joints that don't have any keyframes on the rotation (or translation) won't...
Unfortunately I'm not familiar with Blender, so I can't comment on Rigify. e.g. not sure what DEF bones are. I would say that turning the...
I started a private conversation with you.
Is this just for doing things things like making the feet align with the ground? If so, I'd look at the animation rigging package. You can do...
If you want to import your rig as a humanoid, there can't be any extra bones sitting in between any of the human joints. You can have extra...
I decided to try and rule out the humanoid character as being part of the issue and it does indeed look to be part of the issue. When an...
Sorry. I realized I ran you down a rabbit hole, because I didn't fully catch your original concern. I thought were were reacting to the run...
To me it seems like the issue is the idle node isn't processing any animation. When you select the node, what's listed under the motion field?...
Actually, I just turned off processing for the root of the hair hierarchy and that seems to fix it. I'd probably make a mask for this, so you can...
Okay, I *think* is see what's going on. Your hair and your body are in two different hierarchies. in the image, #1 is the hair skel, #2 is the...