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Will this package be upgraded to use Mirror as well?
That's correct, it never really worked since it was using the DLL version (failing on the symbol), it was just faulting on enable multi-player....
Same issue, found that it only re-creates the problem when using the source version of the code. When using the dll version it doesn't handle the...
I tried the default Network scene that comes with the example using the Lobby example and it seems to work fine. In my implementation I tried...
Same issue, If you use: https://www.assetstore.unity3d.com/en/#!/content/41836 And supply the prefabs for the NetworkPlayer, it will load the...
I did add that event, however I did it on the scene load. Which fixed the issue with the demo box spawn script.
Having an issue when using the Unity Network Lobby Example. The lobby works fine and loads the Network example scene and spawns the 3rd Person...
Resolved, Moving the CharacterController.Move/SimpleMove into FixedUpdate, while keeping input logic in Update. At lower performance this wasn't...
So I have a minor issue I'm trying to resolve. I'm using a character controller and Simple move to update the forward movement speed. There are...
I was able to fix the issue, but I had to modify the source. I can post an update when I get home later today.
Make sure the GameObject you are looking for is Active in the scene hierarchy.
Add a rigid body. At least 1 of the two colliders must have a RigidBody, to generate an event. When you omit a RigidBody, the calculations are...
I've found various topics about Depth Masks but they all date back to 2011 and don't seem to work. SubShader { Tags{ "Queue" =...
Thanks, Got it resolved both of you were right. In the 53 branch there were some updated PBR materials that I believe caused the overall fix.
UMA 2, one from the asset store. (I did try the GitHub version, same issue) Unity 5.3.5f1
Having an issue with PBR, I don't think it was always an issue. When I load a recipe the player loads with garbage PBR values and looks all...
www @slice3d I read your reply and Anti-Aliasing is disabled. I still have the same issue. [IMG]
Two questions, Is there a way to make the default behavior for a highlighted item to automatically be occluded by any objects without the need to...
Has anyone successfully got UMA dynamic avatar working with this system?
Here is the current situation. Running my server.exe locally on my machine with a GPU, using -batchmode -nographics, launches and works great and...