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anyone looking to use GPU skinning , I think it would fall under Compute Skinning checkbox in Player Settings. "Enable this option to enable...
wouldn't point at "some deep performance settings" , although there are plenty of settings dependent on where you deploy the build, make sure to...
still the best example of how to return values from a function
This could be marked as solved as this is still the only solution to remove read only on imported clips. t makes sense though, the animation...
simple and effective code Here is for the FRONT. Back would just be the reverse if anyone needs it. float z = playerRelativeToObject.z;...
transform.position =new Vector3(Mathf.PingPong(Time.time*2,max-min)+min, transform.position.y, transform.position.z) new Vector3(position.x,...
Sorry for being late response wise. No I can't say I have seen any change, so far everything is OK.
Thanks, quickly found what it was.
@tobiass Hi again, I was wondering If there is some more info explaining ResentReliableCommands. For whatever reason 30seconds-1min into a...
What purpose are you using anchors for? I usually use plane tracking and then parent a GameObject as a child onto an AR anchor. This is just to...
You're welcome. If you get stuck on an AR tutorial you can come back and ask questions. (:
Your description is too vague. Did you see the "made with unity" logo on start up?
So you want a built Unity desktop program that can read an eternal "image file" and then write it to a material and assign it to a 3D model/asset...
I usually just have the GO as child of an Anchor. I don't experience drifting as long as I tracked a plane pretty decently.
[MEDIA] This happens way more/almost only on Android ARCore than it does on iOS ARKit.
Hi, still not sure what problem you're having. Are you having trouble setting up an AR scene with the building? I recommend YouTube "Unity AR...
You'd simply track an object, with whatever you want inside to view, in the AR environment . ARCore and ARKit act as one per-se inside AR...
I will post a video of this today, but bump
The reason I would like this is to pause the game and inform the user of the occurrence, so that they may fix themselves to a better area or able...
Hello all, I was wondering if someone could point me in the right direction here. I'm looking for some type of event data or callback that...