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I get an undefined error for MainTex_ST
Is there a way to incorporate the CurvedCode.cginc into a standard shader? I keep running into the following error when trying to do it myself...
So maybe I have a configuration issue, but FX_Fire (Simple Apocalypse) and FX_Smoke are not working straight out of the box. The particles aren't...
I second the motion that Supergeek posted. We need some stairs. All kinds.
With the updated rigs, will any new animation be added? i.e. some one and two handed swing animations for those awesome apocalypse weapons you...
So with the old zombies pack, it was pretty easy to isolate and separate body parts simply by removing them as children at runtime via a script,...
I would also love to see some more animations updated into the zombie pack. The controller is updated to 5.0, which is nice, I have been copying...
Loving all of the new assets. Cannot wait to get Apocalypse. Is there any opportunity to see some staircases and other multi-floor options in...
I have a scene where I have been playing with the lighting, trying to design for mobile, but I would like to have some shadows baked in with the...
With the simple zombies / people / military, what has been everyone's best practices for adding colliders? do you create empty child objects with...
Is there a way to make the simple people walk backwards, like setting Speed_f to a negative float (which doesn't currently work)? Right now I...
Okay, I must be totally retarded. But, how do you get the animator to transition out of Jump_b after the first trigger? In script, when I trigger...
What is the best way to manipulate the renderer for the Simple People objects, i.e. fade in/out during spawn?
https://play.google.com/store/apps/details?id=com.karlhalterman.infinitehawkfree Using your plug-in, (free version). Want to buy it soon.
Okay, so I have no idea what the error was. I did, however, delete the script file, remove the child Quad from my player object, reattach it and...
Not a stupid question, just a stupid issue. I feel like this should be easy to solve. It is tagged Player, and referenced and cross-referenced...
I get what you are saying. It's just weird because I have two other controller scripts that access the playerController variables the same way and...
Line 24 if (playerController.dead)
Tried that. Also checked for null. Still throws the exception.
So confused. I have two other scripts that I basically copied and pasted into this new one, the missile Quad is a child of the Player object. The...