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Recently, my editor rebuilt my library and a game that worked fine before now keeps returning these errors when I try to build it. What am I doing...
In my Player GO, there's two meshes, each using a different Avatar. In the Animator Component, I can only ever set one Avatar and only the mesh...
Say I've got a camera controller asset with a script that needs a camera assigned. I can't assign a virtual camera there, so is there some tried...
Started again in 2020.3 and that actually did it. My other project, which I had started back in 2019.4, now doesn't even show the effects in the...
I... well, I thought I had done that. The Volume IS set to global and in fact, all the changes show in the... well, the preview window, if you...
Then I must be doing something else wrong. I was using a normal camera with my project and it did show everything I had set in the PP volume (I...
How can I get Cinemachine to actually show the effects of the scene's Post Processing Volume?
...bump?
This is my camera setup: public void Rotate() { float horizontalRotation = Input.GetAxis("Mouse X"); float...
Title says it all, really. The marked slot is always greyed out, I can't add a new script or insert an existing one. How can I do that? [ATTACH]
Is there any animation of a character shoving their spear/ greatsword/ staff into the ground that I could use for my mage to do a "You shall not...
My player object has a child, a model of a dummy, correctly animating as dictated by the attached animator. When I add another child, even that...
I've set up a Blend tree that plays a sword swing upon a left click - Attack_Standing has a threshold of 0, Attack_Running is 1. The parameter is...
Since the bool change corresponds to a mouse click, I worked around it by detecting a click in my PlayerController and setting one bool there that...
Yep, that did it! Thank you!! Just for completeness' sake, I did have to set that GameObject as the cameraHolder in the script.
In my Player Animator, I've added this to an animation's behavior: public class Attack_Finished : StateMachineBehaviour { public Animator...
In my 3rd person game, I'm using this to rotate the plaxer and look around: public void Rotate() { float horizontalRotation =...
Looking around when "playing" the 3d Game Kit Lite takes like 20 mouse shoves to turn in place while in the full 3d Game Kit, the look sensitivity...
I've got a character more or less modeled and would like to rig it now. Thing is, I have no idea how to do it so it is a) compatible with unity...