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They do require code to launch - somewhat clunky compared to the other features. Not sure why they went this way. There is a video tutorial @...
I am launching a UINotification from a menu. When the UINotification closes, how do I make it select a button on the menu that launched it?...
Does the A* Pathfinding Project Pro integration still work for later versions of unity, i.e. 2018.2.2f1? The AStartNavMeshAdapter class is...
Thanks. I'll watch out for the update.
Does this work with Unity 2017+? Still supported?
Also occurs on 2017.1.1f1.
I am seeing this in Unity 2017.1.0f3.
Hi, has double jump been implemented yet?
Check out Sir Jumpy Knight on the Windows App Store: https://www.microsoft.com/store/apps/9nblggh42sl0 cheers, and happy jumping
I have been testing a WebGL build of an infinite runner, where smooth, reliable performance is critical. I am finding that 64 Bit Firefox is the...
@Brad-Keys No, I haven't talked to Kongregate directly. @MrGuardianX: Thanks for the info. I'll have a look into that for Safari.
I found out what the problem was in Firefox. In the privacy settings, History was set to "Never remember history". Once I changed this to...
I have followed the guide http://developers.kongregate.com/blog/unity-webgl to get my Unity WebGL game working successfully on Kong in Chrome, but...
Yes. In saying that though, adjusting music / sfx volume / mute is a UI feature required in all games. Thus fleshing this out fully in Doozy UI...
Thanks for your reply. I was expecting tighter integration with MasterAudio. Looking forward to the fully featured MasterAudio integration. cheers
Can you explain how DoozyUI interacts with MasterAudio for muting/unmuting Music? How do I get this working? Also, I would like to see built in...
Yes, controller and keyboard control. Thus need menu item selected by default when a menu is displayed. When will 2.3 be released? thanks
When I move between menus, I want to have a default button selected. How can I easily achieve this with DoozyUI? thanks
I've attached a package with a simple scene to reproduce the problem. Build a web player build and run it. cheers
I have been experiencing stuttering in my game, which is an endless runner. If I don't limit the framerate (letting it run in the thousands),...