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Gotcha, that explains a lot! I was just reading everywhere that it's a good practice to pool as many as possible VFX graphs together, but I guess...
Thanks. I now separated all VFX out into their own objects, and tbh - the performance hit is less dramatic than expected. Render doc says the...
Hi, I'm in URP, using 2022.2.19f1 and VFX graph with customer shader graph. For performance reasons, I am grouping my many similar smoke effects...
Thanks for the tip. I don't think AO can be used to occlude specularity in URP, it's a HDRP shader graph setting only at the moment afaik. Either...
Re fog integration: Thanks, the emission slot works better, but doesn't fully solve the issue. The shader still applies specularity, rim depth...
That node has no built-in blending feature though, and it really feels like re-inventing the wheel for this feature when I try to recreate the...
Hi. Thanks for your reply. If I create a customer shader graph and make it VFX capable, then drag it into my output context, expectedly the...
Hi, I'm trying to make a minor adjustment to the shader that's used by VFX Graph (specifically, my output context uses particle URP Lit Quad with...
Hi, I have two issues with the water shader of this asset pack; hopefully someone can help me out: 1.: Refractions seem to affect objects above...
Hi, I got your asset recently and spent the last 2 evenings playing with settings and options. A few things I noticed (URP, Unity 2022.2): - Unity...
Hi, so for my game there is a capsule collider with a rigidbody that bounces along a plane, left to right. This is all nice and well, until the...
Hi! Please refer to the image I attached. Imagine my character to be a bouncy banana that can jump. It has an armature with a jumping animation...
Thanks for your fast response! It confuses me why Ethereal is more expensive than Skymaster Ultimate, if Ethereal is included in SMU? Also I can...
Hi, I'm a bit confused by the package contents and various upgrade paths - if I want some nice volumetric fog and lights in URP, should I...
I am using a compound collider setup, however this note from the documentation is causing my problem when the framerate drops or the rb is moving...
Hi, thanks for your reply. I realised that LateUpdate runs independently and potentially multiple times or less often than OnCollisionEnter....
I have a question regarding the script lifecycle flowchart: https://docs.unity3d.com/Manual/ExecutionOrder.html In my script, OnCollisionEnter...
Thanks for pointing this out. I am aware that it's not a problem with dynamic polling but this is not suitable for my physics based controls...
I've created a bug report, hopefully it's easy to address!
I query the Input in FixedUpdate (as my player is a rigidbody), here are the settings: https://imgur.com/rU49qwe This is my Input Action for the...