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I am using 5.3.4p6 now. Actually plan to release Android app in Google Play, however this sound issue is not really critical to my app. Looks...
That’s weird. I don’t use Unity UI Texts, and everything I did was enabling and disabling the SetActive() of MaskableGraphic objects that were...
Thank you. I've submitted a bug report, and the bug number is #749185.
Thank you for the reply. I am not really sure what you meant by 'the project'. Do you mean the project which I built with WebGL or the Unity...
@lassade, thanks for the reply. I've used "Custom/UI/Default" shader and "Custom/UI/Default-Stencil" shader which I've posted above, and it has...
It would be really great if someone can help me out with this problem.I've posted an inquiry on the Unity UI forum, but since there wasn't any...
Hello, I've encountered a problem while working on a WebGL version game with Unity. So, this game I am working on a has a video clip that runs...
Does anyone know how much it would affect the overall performance when "if statement" is used in a pixel shader? I am currently avoiding...
Thanks you Dantus.
UI-Default.shader for Unity 5.1 version and Unity 5.2 version seems to be different. As they added 2D Rect Mask in Unity 5.2, they changed the...
Thank you for helping me out, Stephan B! I didn't know they added the 2DRectMask in Unity 5.2 until now. Thank you! If you don't mind, I've got a...
This is the code for "DefaultResourcesExtra/UI/UI-Default.shader" which is part of the Unity built-in shader that is most frequently used in our...