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using UnityEngine; using UnityEngine.SceneManagement; public button button01; public button button02; public button button03; void Start() {...
Still happening in 2020.2.5f1. Isn't the Linux Toolchain Package required for Linux builds using IL2CPP? If so I'm not sure unchecking the box...
also... burst compiler. https://docs.unity3d.com/Packages/com.unity.burst@0.2/manual/index.html [IMG]
Yes. Enable the "Warp Speed" option in the player settings. This should make the game run at least 15 times faster. In all seriousness though......
Reason(s) not to use BinaryFormatter https://docs.microsoft.com/en-us/dotnet/standard/serialization/binaryformatter-security-guide Alternative(s)...
Disclaimer: There are multiple techniques for this and each one has advantages and drawbacks. I'll go through the technique I know best and...
Upgraded from 2020.2.3f1 to 2020.2.4f1 and had the same issue. Disabling "Install toolchain package automatically" did fix it. The message shown...
They way I interpret it is if you are a solo developer using a "personal" account then only you can use the asset if it has a single license....
I think you would need to purchase assets as a company rather than an individual person....
Consider a coroutine like a normal method. You are attempting to declare a method within another method. void SomeMethod() { IEnumerator...
The IEnumerator is inside of the Attack method. This should exist on it's own (like a normal method). Also, this is unlikely to work either....
public void Start() { StartCoroutine(waitThreeSeconds()); }
Jobs work in a fairly specific way (in order to get the most performance and safe guard against multithreading issues) and this dictates what they...
Bad News You can not work directly with them. They need to be passed to the job. The reason jobs are so efficient is because they only work on the...
public Button[] answerButtons; private void Start() { int currentButtonID = 0; foreach (Button answerButton in answerButtons) {...
Yeah this was my bad... I think I had been awake for 20+ hours when I gave OP the original code. This. No idea what I was thinking using a...
Not sure. It can sometimes be difficult as I just wrote it without testing. The best thing to do would be to use debug log to check each step is...
oh yeah that was my mistake again. Coroutines expect a return (either null or WaitForSeconds)
The error was because of this Vector3 interpolatedPosition = Vector3.Lerp(0, 0, 0, 0, 0, 1, interpolationRatio); It's incorrect syntax. Look at...
oh yeah that seems pointless. I thought there might have been something I was overlooking. I've only mainly ever seen them used when you have a...