A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I'm glad you could resolve the issue! If you have any other problems you can contact me in this thread, via email (linked on the publisher...
Hey, you can use hexagonal tiles in Tile Composer. You can also block and set tiles in the grid via script, so if you have a second algorithm that...
Hey, I don't actively work on it at the moment, but I definitely still support it. If you find any bugs or have feature requests, I'll try my best...
Are there any shader compilation errors in the log? I can't test it myself, but maybe the log could help me find the problem.
Just switch the material from "Stix Games/Grass" to "Stix Games/Grass URP" and it should work.
Hey, yes I believe performance got slightly worse with additional features. Or at least some newer features (like randomly oriented blades of...
Just delete the GrassHDRP.shader file, that should remove the errors. The errors don't really do anything, except fill up the console, the rest of...
No, at the moment it supports builtin and URP.
I'm guessing that's a 1.x release? I'm not sure how much work migrating would be, but it shouldn't be too bad. The lighting issue should be fixed...
Nice! I've also uploaded the update, so it should be available on the asset store within the next few days.
I finally figured out what was wrong! It wasn't the thing you suggested, I was already doing the same thing as Unity's standard shader, so ambient...
Except for a second light, I can't think of a good way. You could add emission to the grass, but that way the light side would also start to glow....
That's because Unitys deferred rendering isn't great for something like thin blades of grass, it's missing the subsurface scattering. I'd...
Hey! At the moment I'm not planning to support deferred rendering in URP. Is it not possible to use a forward rendered shader in deferred URP...
Alright. For now I'd recommend you use the Forward Only version of the shader, as you said.
Is this in URP or builtin? The shader only supports URP forward rendering, but it should work with buildin deferred as expected. If it doesn't...
WebGL does not support compiling my shader. You could play around with grass fallback, but if WebGL is your main platform I would honestly...
I'm glad I could help! :D
Actually, it should only be GrassRenderer.cs
Yeah, I think it should be quite easy. There are only two or three changes in the file. If you didn't make changes to the grass renderer, you...