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To all - I just wanted anyone who might be looking through this forum trying to decide if they wanted to buy the GameCenter plug-in that they...
Native code plugins sounds like a good thing and staying eligible for future updates is always good. So, I finally have some reasons to get rid...
Thank you, Dreamora. So... again, is there anything at all that spending that $100 would buy me? I'm building strictly iPhone apps, nothing to...
Hi. I'm a long-time user of Unity Indie Unity iPhone Basic (now up to V1.7). On the Unity Store I see that I can upgrade my existing Unity and...
Thanks Meanstreak. You're right, I just changed the display name, not the bundle identifier. The 'value proposition' behind my app is that...
As promised (way back on page 123), here is an update on my test case submission. - 4/22 10:30 Submitted a version update to an existing app...
I, too have been waiting for someone to make a post about their app actually getting accepted or rejected because of all this. Since I haven't...
Bliprob - You are correct (again). Repeated 'Append' builds are apparently not the cause of the freezing. Eliminating OpenFeint did, however,...
I ran into an app 'freezing' issue recently (http://forum.unity3d.com/viewtopic.php?t=43382&highlight=openfeint). The point of that thread was...
Bliprob, thanks so much for your suggestions. I began to suspect the 'failed to suspend' error was a red herring when the security error...
I have been running the Debug build. (Actually, I didn't think you even could run the Release build on your device.). I've run it using "Slow...
Between 15 and 20 MINUTES into playing my game, it just freezes. Doesn't crash and return to springboard, the app freezes, stops playing it's...
Thank you for the input. I re-imported the package and the PostProcessBuildPlayer appeared. Proving, once again, that I should stay away from my...
Sorry to be asking here, but the OpenFeint forums are gone (they say a new forum system is being implemented 'soon') and I haven't received any...
Outstanding! Got rid of the parent/child approach and doing it all as one game object. Your use of the 2 raycasts was the ticket. Thank you so...
Andeeee, thank you for the reply. I don't want to be a pest but I'm about to lose my 3rd day of development time getting this to work and I'm...
Picture a skier going down a slope. The requirements are that the skier follow a path (heading and position) of waypoints AND that the skier...
Hello Unity people - Pocket Shot for the iPhone was just made 'Ready for Sale' on iTunes. It was created with Unity Indie iPhone. I had more...
Thanks to all who contributed to this thread. I now have arrows that fly in a beautiful arc and behave just like real arrows! -...
Thank you so much for the responses. Whatever difficulties I may voice about Unity certainly don't apply to the great community of people using...