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I'm not even able to get the provided Collision events example running with 1.2.0-pre.6. I'm getting an error on the .Schedule line: It's saying...
I'm trying to change the color of particles within a specified volume(or multiple volumes). Here's a depiction of what I'd like to achieve:...
After working on some VR trailers I made a simple camera-smoothing tool to deal with the headset jitter....
Sabojako -- wow, that was incredibly simple and straightforward :) Thanks so much for the help!
Hello! I'm working on a very simple shader that snaps vertex world positions. Naturally the HxVolumetric camera doesn't recognize the custom...
I'm using 2018.3.7f1 standard 3D pipeline and SteamVR with a Valve Index. Yes it is Best Quality with Ultra enabled. I also tested it with unity...
Hi @Thrawn75 I just purchased this asset and am noticing that in VR the rendering is so different between each eye that it is not usable for bloom...
I attempted a ShaderGraph shader as a Skybox in a lightweight render pipeline project.[ATTACH] It does work on objects though. I'm assuming there...
Is it possible to get a ShaderGraph shader to work as a Skybox Material?
Hey Andy, thanks for the reply, but while the Sampler State gives me a clamped texture, I still have no way to duplicated it without tiling. I...
Is there a way to duplicate procedural shapes (other than tiling) with the shader graph? Like multiple copies of a shape randomly placed on a...
Turns out I don't need to resize the array independently after the fact. I can get what I need by just updating the shapePoints array. Cheers
I gave it a shot and was able to fill the Shape Points array with arcReactor.shapePoints = positionList; But sadly it seems that Array.Resize...
I would love to be able to set a bunch of Shape Transforms via scripting. Similar to how you would use LineRenderer.SetPosition. Is there a simple...
The latest SteamVR player prefab (the thing that replaces your basic camera with a VR camera system) breaks the ArcReactor because their camera...
I've searched through the documentation and this forum, but what are you supposed to do with the Shape Points on your ArcReactor Arc object when...
Hey Leonid, It looks like Unity might deprecate the "SendMessage" system as they are replacing it with a new one. Would it be a simple fix to...