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This is great, thank you! If I have any further questions, I'll post back here. Thanks again!
Hi, Love the work you're doing here. Thank you. Question about the bundled "Chain Destruction Scene": When I destroy the lower wall (of the...
I ended up solving the problem. I mentioned that was using an internal build system. Well, there seems to be a bug in it. I ported things over...
Hi, I have an Android native library (C++ code base) called: libserverapp.so And I cannot get the Android build to find it:...
Hi, I want to know the actual network connectivity type of the device that's running our game. I ran across "Application.internetReachability",...
A bit more context ... I am using Texture2D because I read PNGs off device, and load them using Textxure2D.LoadImage(). This cannot be done using...
Hi, I have a question about the 'makeNoLongerReadable' param to Texture2D.Apply(). I understand that if I pass in true for this param, that the...
Hi, I'm struggling to get a loaded mesh to animate at runtime. Here's what I'm working with: 1) FBX File: Contains a skeleton, mesh, avatar,...
Thanks, I'll head to the animation forum and go from there.
Hi, I am trying to animate a skinned mesh. What I see is my mesh in the T Pose (this is incorrect), with a slight animation - my guess is that...
As it turns out, I need to do two things: 1) Change the bounds of the Skinned Mesh Renderer 2) Wait a frame after enabling my camera's and...
Hi, Thanks for the reply. I *THINK* I've found the problem. We create our characters in an editor-only tool, and use...
Hi, I am using Unity 4.6, and am running into the following problem: 1) Scenario 1: Render to Texture and Mesh Renderer When I render a...
It looks like docked keyboards behave a bit differently:...
Hi, I am currently attempting to solve the issue shown here: [ATTACH] In short, I am missing part of the keyboard background. More...
Hi, Our game uses NGUI for its UI. When dealing with user input through the mobile keyboard interface, NGUI uses the following logic to...
I took to Stack Overflow, and asked what my options are if the only thing I can do is set a Vector2/3/4[]. Here is that discussion:...
Hi, I am new to both Unity and C#, and need some help with the following problem. I have an array of type 'MyMesh', where 'MyMesh' is defined...