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Hi there, Edit - Answer: sorry - found the solution: builder.AddProduct("MYIDENTIFIER", ProductType.NonConsumable, new IDs {...
Hi there, we reported an issue that causes over 300 fatal exceptions on our Android game on 03.03.2019. The issue was closed with this: We've...
Thanks for the advice :) I hope it won't be too long as the build tools 24 are officially released and I don't use a preview version....
So we have to wait for a new Unity version? Is it possible to set the build tools for Unity or a project because we already have native apps...
Just downloaded the Unity 5.3.5p4 and got the same error: C:\Company\Android\adt-bundle-windows-x86_64-20140702\sdk\build-tools\24.0.0\aapt.exe...
Just upgraded to build tools 24 and now I'm getting the same error when building a project. Is this issue already solved in Unity 5.3.5p4?
Two additional questions: 1. Isn't it wrong that it calls the exit method when you set a gameobject with isKinematic=true to false? Because it...
I already thought about the trigger thing when watching the Unity tutorial on how to create an angry bird like slingshot game. A trigger over the...
Thanks for your reply. It's not really difficult to see what's going wrong as I described it in the last bug report mail. Just go to scene...
@MelvMay Just installed the patch release and it seems as if the calculations are correct now but unfortunately another bug appeared. If you take...
Thanks for the detailed info. Hope the app users will be patient ;) Downloaded Unity 5.3.4f1 today and was really disappointed that the issue...
The relativeVelocity.magnitude is still wrong and I'm hoping this will be fixed in the next release:...
@MelvMay Thanks for your reply. Have you already tried the submitted project or should I create a stripped down version?
Upgraded to 5.3.3 and tested the OnCollisionEnter2D. Unfortunately it doesn't trigger always as in the version we used before. Sadly we don't know...
Ok just found another thread in which this is discussed:...
Submitted a report: (Case 774128)
Perhaps the relativeVelocity also hasn't changed but I can remember that there was an issue with the collision detection before. So perhaps this...
Hey there, I updated Unity and recognized that many things aren't working or the bahaviour changed: void OnCollisionEnter2D(Collision2D...
Yes, confirmed. Version 5.3.2p2 fixed the problem.