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Can we set up some kind of an alert system when Ika posts something awesome? Or just when he posts, would work mostly the same.
Looks neat, but could we get a little more info on the gameplay mechanics or maybe a video or something?
I hate your new sideways jump mechanic btw. Just thought I'd share that.
Wow is it 2006 again? *checks his calendar*
High 5! Edit: Also I saw your fez tribute on tigsource. nice. Are you looking forward to that game as much as I am?
All I needed was that little first level trainer. I kept getting to that same jump in build 1 and falling. This way I could just run right back to...
I made it to the third level of the latest build. I keep getting stuck on the far back end after the series of insane jumps. There are just two...
After a while clearing the lower levels is a breeze, but it is time consuming. To fall down and have to start all the way over just to get to one...
It really depends on the game here, but in general at least for platformers I prefer 2D. I would rather play Mario 3 than Mario Galaxy, but Mario...
I wouldn't worry too much about ripoffs like this. Sure it might cut into some of your sales, but the quality can't match your game. People will...
Looking forward to seeing a review on this. It looks promising.
No.
The new difficulty settings are likely a large part of that.
Interesting subject. I'm a big fan of augmented reality. Could you elaborate a bit more on what you are wanting to do tho. Are you wanting to...
Sounds like a great idea, don't get me wrong. You might want to rethink labeling yourself as the first 3d interactive shopping center tho. Just...
No, no its not.
The modern intel based Macs are capable of running Windows don't forget. There is also always the option of using something like vmware.
I did some customization to the original Escape Velocity back when you had to use a resource editor to change everything around. Those were the...
Long ago a coding friend of mine, a mentor if you will, told me that there are three levels of programming. Learning to reuse other peoples code...
Do you really not see how convoluted, not to mention limited that approach is? Who is making all these underlying code blocks you are using in...