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All the code is in the dynamic library。 [IMG]
https://answers.unity.com/questions/1485396/statemachinebehaviour-dropped-when-version-was-upg.html?sort=votes
I have a prefab that refers a sprite(size about 4M). The sprite be packed in SpriteAtlas. build prefab and SpriteAtlas to different assetbundle....
the AssetBundle is UnCompressed.
use AssetBundle.CreatFromFile() or AssetBundle.CreatFromFileimmediate() will increase WebStream. i have used assetbundle.unload(false); but when...