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I think the reason is you have set scale of the game view too big
I don't see any moving code in your script. Try this code: void PointTowards(Transform bship){ transform.LookAt(bship);...
I found this one that might be useful to you https://github.com/mob-sakai/ParticleEffectForUGUI
Can you please be more specific?
So try to save it as a psd file.
If you need to change the psb file resolution, you should place the anchor point in the lower left corner where Unity3D sets the (0, 0)...
[MEDIA] Introduction Loading Circle Effects is a collection of scripts that control loading animation that you can easily use and customize...
Grid Layout Group will work as your wish, but you have to enter the size of the item (Cell Size), and of course the items will be the same size. [IMG]
Take a look here https://answers.unity.com/questions/878667/world-space-canvas-on-top-of-everything.html
Why do not you use "Grid Layout Group"?
You should add the prefabs name to instances name or to the name of an its child. You just check the name when you need to remove prefab Ex:...
Check this [IMG]
You just build a script to read html page as an xml document and get the node named 'table'.
Sorry for late @nathanjams Today I have time to make the promise, hope you still need it. I made a small video tutorial for you and who needed...
Try this using UnityEngine.EventSystems; ... void AssignEvent(){ EventTrigger eventTrigger =...
That is my code. I used to do the same thing and I'm ready to make a tutorial if you need it :)
So, you create a UI template then create a database such as an .xml file that stores the id and image path and information like this:...
You add an Event Triggers component then add PointerEnter event: [MEDIA]
You may need to use world space canvas. Like this: [MEDIA]
This is not too difficult. I'm not good at word expressing so I recorded a short video on how to do it [MEDIA]