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Funnily Enough I ran into the same problem when setting animator values in start. They Seemed to always be 0. I've worked around it using a small...
This is happeneing to me too. 2018.3
Hello, when is the Save to File Option is going to be coming out?
So I'm triying to implement the UI Architecture System mentioned in this blog as it seemed really cool:...
Guys any suggesiton's on how to do this as I am really stuck with this here and would appreciate any help. it seems like such a small problem and...
I've added a picture to show how the UI looks right now, I want the local player to always be in the bottom.
Yes thats exactly what I'm Talking about, my game is entirely in 2D, I have static background Image, Scene objects are jsut sprites placed in the...
Im making a 2D isometric multiplayer game similar to clash royale, I want to keep the local player always in the bottom half of the map. and the...
We are facing the same issue currently.
I was using the .7z Files but they didnt work, The builds just arent showing when hosted by facebook.
its 2017 now and Im still wondering about the same thing, Is it possible to make facebook canvas Ads or facebook Instant apps, using unity.
If I upload a WebGL build for facebook using the gameroom build setting it doesnt load in the IFrame for some reason. Any Ideas on why its not...
Hello, My Webgl Game runs perfectly on most pcs however on one laptop it doesnt seem to work properly at all. The Browser is chrome (latest...
No I uploaded the builds to a server and then tried to run from there. all the builds were non-development. Works in Edge. Not able to test on...
Hello, Whenever I try to run my chrome build I get this warning : warning: 2 FS.syncfs operations in flight at once, probably just doing extra...
I recently built a game for webgl using 5.5 and i am getting the same warnings as soon as the unity logo appears after which it gets stuck there,...
I am also curious about this, Any Help on how to transfer and display video streams in unity over the network would help?
Hi, I am having serious problems with syncing rigid bodies in UNET (also a 3D game) and would love to know a little bit more about how you got it...
For server owned objects is it possible to close syncing at run time and then enable again at a later point? These objects have the network...
I am running a headless linux build in a ubuntu server. The max connections property of network manager is set to 4. After running successfully...