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It is possible to configure this kit to not lunch a game server ? Or to lunch game server on master server ?
I must send scene file on server using UnityWebRequest and i must do it when user closing game. Code looks like this: public bool allowQuitting =...
A would dont destroy object when a player was disconnect and when He will reconnect again, he will owner the old game object. It's possible ? I...
Hello. How to set custom properties to player? I try this way because didn't work: ExitGames.Client.Photon.Hashtable hash = new...