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Can you please explain me what is velocity.y using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I am using velocity.y for ground checking but I do not literally understand what velocity actually is ! if (isGrounded && velocity.y <0) {...
The line of code is - isGrounded = Physics.CheckSphere(transform.position, groundCheckDistance, groundMask); I did this but I do not understand...
Here is the full code- using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovementScript :...
Please help to understand what is velocity.y public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask...
Thanks a lot,it works now!:)
Thank you so much that can't be explained in words.
I did write this code on my own and followed the same brackeys tutorial but he did not explain any code he just wrote them
I have just partially understood (explain me like you would to a beginner) I know about transform, varibles, rigidbody and all that but I have not...
I am new and I want to learn c#, I was new so I followed several tutorial now I am able to do the basic movement of player and camera, but that's...
It's the same, in every project and I did not install any other asset from the asset store, I just installed the cinemachine from package mangaer
The version [ATTACH] The console- [ATTACH] What I am selecting- [ATTACH] What I get- [ATTACH] The camera still render through the main camera and...
I have installed cinemachine and I am using the latest version of it. But the camera is not only being created how can it work without a camera no...
I was following a brackeys tutorial and started with cinemachine. [ATTACH] What you see is from his video he has a CM Free look camera that I...
Thanks, Man!
Thanks, I certainly exhibited a bit dumb and low as the people were answering me like I do not comprehend anything, but I conjectured keep going...
Yea I admonished it truly what I did was that I did not locate the empty object in the room it was considerably far so when I used to place it...
You're precise!
Ok!
Thanks, I will operate within them and converge on polishing my crafts as I am securing my preeminent game.