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Went ahead and picked up the asset during the Black Friday sale. Even though our current project can't rely on pure cloud based service, it sounds...
To your three points... 1- I was unaware of any 6g Unity asset limit, but you wouldn't be distributing the model itself with the asset bundle....
Why is it not possible to ship a large TTS model with a "high end GPU required" disclaimer? Continue offering the cloud service as an option for...
If an asset is currently on sale for 50%, should we be worried that it may still become a 90% off "lightning deal" before the sale ends? I really...
Has this been fixed? Still seems like the menu/title bar is white...
That could be a possible solution, IF it were possible to record a playing audio clip? Anyone know if that's possible?
Gotta be some other people who are also disenchanted with Unity's current audio tools (or lack thereof). Is there really no easy way to trim an...
I also need a way to trim clips (from code), but the AudioClip class seems pretty underwhelming. Is there really no way to analyze/manipulate the...
Hmm wouldn't that create an echo effect? Can anyone confirm/deny that this is how Audacity does it?
@AcidArrow - interesting can anyone confirm this is/isn't how Audacity does it? I could see cross fading snippets working to speed up a clip...
I don't need it to run in real time (don't mind if there is a slight processing delay), but I clearly stated I needed to do this in code. Still...
I can't use Audacity, I need this feature to be included in my Unity app. The use-case is to extract clips from a user provided music/dialogue...
Ok so I guess the consensus is that I will need to find a third party lib to do this outside of unity. I remember using FMOD in a c++ project many...
Sorry should have clarified - don't need this to work in realtime. I just want to implement what Audacity does. Really surprised Unity doesn't...
As was mentioned above, Audacity does it just fine, so it is very possible. The question is, HOW does audacity do it, and how can we implement a...
So looking through the API, Unity can really only adjust the pitch of an audio clip... So how hard would it be to convert an audio clip into a raw...
But the idea is I want to do this in code. Is there anyway to do this with the base capabilities of Unity, or will I need to leverage some third...
Trying to adjust the speed (not pitch) of an audio clip, like this... [MEDIA] I see there are several 'audio assets' on the asset store, but do...
But once the last frame of a video is decoded, instead of going idle, couldn't you just start decoding again from the beginning? Wouldn't that be...
We definitely need the ability to loop a video without any stutter... So what exactly does AVPro do when the buffer reaches the end of a video?...