A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I'd like to add that we actually already published 3.0.0-pre.4. This is a preview release, NOT meant for production. We have multiple...
Hello @breban1 Let me try explain the difference between Consumable vs Non-Consumable and what is the ConsumePurchase option for CodelessIAP...
Hello, First of all I want to say sorry and thank for reporting this bug. I have investigated the issue and added an automated test so it will...
Hello, Small change of plans, we will actually be releasing a IAP 2.2.5 soon, end of week or beginning of next week, which will contain this fix.
Hello @Foriero We were able to reproduce and detect the problem. A new version will be coming to the Asset Store 2.2.5 soon, end of this week or...
Indeed we are aware and fixed this in IAP 3.0.0 (which is in preview) but you should wait for the official release before releasing a product in...
Hello @fire1991man Before answering, if you don't mind I'd like to confirm my understanding of the issue. So basically you have a purchase that...
Hello @ex-nihilio Indeed this is no longer used in the new implementation of Google. That being said maybe your use case was not covered with...
Hello @stopiccot_onthespot what type is your product "coins_19.99_usd"? Is it a subscription, a consumable or a non-consumable? Guessing from...
Hello @stopiccot_onthespot, Indeed there was a small change to the logs we publish. Actually all logs that were under the tag `UnityIAP` were...
Thank you @IvanTesseract for helping me understand. So there is a lot to unpack here but there is an actual fix on it's way. Part of the fix is...
Hi @IvanTesseract, I'd like to confirm my understanding of your question with you if you don't mind. When you say `one-time purchases` we are...
Hello @lorddanger Quick answer: Google IAP and Unity IAP, both give you the same end result. Which is the purchase is processed by Google. So...
Hello all, Indeed 2.2.1 fixes a great number of bugs but does not fix this issue it will however be fixed in 2.2.2. This is something I am...
Hello all, Thank you all for your feedback, indeed there is a bug and using what @Raghavendra suggested will fix it. During our testing we...
Hey @lettuce_unity, yes this is normal we are pushing an update to PackageManager now. I can't promise when it will be live but I will say it is...
@xLeo I'm sorry my answer wasn't complete enough. Here is the rest of the answer :...
Yes this is normal because OnInitialized isn't when IAP retrieves the purchases from the store. You are probably wondering "Ok well when can I...
Hello @xLeo The decision to deprecate IGooglePlayStoreExtensions.GetProductJSONDictionary was due to the fact it was often incorrect because it...
Hello @swlee_unity, About the topic of SubscriptionManager, I will be very transparent and very honest here, we updated SubscriptionManager to...