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I haven't got this implemented yet but from what I have read this is something I could aim for: Make the movement deterministic; so server and...
I'm new to netcode and unity but I've done this with udp; server listens asynchronously whilst the client broadcasts messages, server will send a...
Yea I mean client prediction, but my calculated positions are different due to when inputs are processed. I'm kinda looking at this part of...
Hiya, I've been learning Unity and websocket programming myself in my spare time so I'm quite new to all of this. I've been writing LAN...