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Currently, the only other entities I have are Rigidbodies (which are unaffected), but I now know how I would move all the other entities that I...
Okay, the Time.timeScale issue is fixed. So how would I go about setting it up to where other objects access currentTime and their physics change...
Time.timeScale now seems to be locked at 0.25.
The part making it slide would be: moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,...
Trying that seems to make the player move at the normal rate when time is slowed, but the character still slides as if he was on ice when time is...
Yes, that is it.
Does anyone have any solution to the sliding problem?
Thank you!
This is just a quick question, as there hasn't been any posts in that forum section in about seven days, and I have tried making a post with no...
UPDATE: I managed to fix the jumping issue by using this equation: gravity = (350/-.75)* Time.timeScale + 523.33333; And I clamped that to 30 and...
Could you give an example to how I would go about setting that up? It seems like it might help and I will try it, but I don't think that it will...
The mouse wheel script I do not have immediate access to, but it's basically this: #pragma strict var currentTime: float = 1; function Update...
I have been working on a small project that allows me to bend time without the player being affected, and for the most part I have accomplished...
I would also really love to know if any more progress has been made, this was a really interesting project that I would like to see some more...
Setting the object to Kinematic worked, but I believe it is now causing another problem with another of my scripts. I have a script which lets me...
As a project, I am making a video game which is basically a puzzle game where you can stop certain objects from moving and freeze them entirely. I...
Oh wait a minute, I have gotten it to work! Thank you so much! I had a bit of trouble with it being under when I was holding down "C," so I moved...
Oh, wow, one small mistake can cause so many issues. Thank you so much. Now the only thing left to do is figure out how to keep the character...
Passerby?
While trying to figure out how to use raycasts at school, I did manage to find a way to make one and have it output a message in the console...